Stitch can grab onto most surfaces with his razor-sharp claws, but the camera spins so crazily out of control that you'll never know what way's up. Get in a tight corner and the cam will wig out and go batty trying to adjust. If you're trying to hop on a Jump Pad to another ledge, it'll shift the camera to show you everywhere that your platform is not. The only time a Smart Cam cuts in is when it's got the absolutely stupidest choice possible for camera placement. It's the stupidest camera I've seen in a long, long while. Just don't go into this game expecting a tight platformer outside of the shooting, because despite some great ideas, the camera sits and cuts one on this game's gameplay. Blasting inanimate objects probably isn't all that high on your Fun List - especially since the design team didn't make any of the really big objects like sewage pipes and traffic cars destructible for real full-on carnage - but there's still that vicarious thrill of running about in a game and lighting up everything in your path, and the game revels in that madness with everything exploding every second of play. The real targets of Stitch's fervent energy are the random objects that have suffer the unfortunate fate of falling into Stitch's sights - massive firepower is spent blowing up benches, boxes, growing crystals, computers, monitors, and anything else that would have been just fine left un-blown-up. The point of the game isn't exactly to nuke all the baddies on the screen - in fact, there really aren't that many enemies in the game (dunno what happened there, but you'll probably only spend about 15-20% of the game shooting bad guys). MAYHEM! And off we go, out to cause some serious chaos. Eventually, this angry little fuzzball will migrate to Earth and have his sharp edges softened out by a little girl, but first. He's made a doozy in #626 - the blue critter unleashes bedlam and destruction on a galactic scale and is nigh invincible. Why? To surpass all the other mad scientists racing to create their own anarchy-craving creatures, of course. His 'poppa' is a bit of a mad scientist - apparently the whole galaxy is full of them - who has devoted his life to creating an "indestructible master of mayhem". Gameplay Playing out as a prequel to Disney's new movie Lilo & Stitch, the game has you playing as Experiment 626 (aka Stitch), a genetically-engineered creature who's creation was in the pursuit of one goal: to create chaos.
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