![]() ![]() Usable only in the locomotive GUI and map view. This is the same as ghost build mode, but trees, rocks and cliffs are avoided. ![]() Removes wires from the selected electric pole, starting with electric wires and then circuit network wires. Increases the size of the placement area for tiles.ĭecreases the size of the placement area for tiles. When holding a blueprint book in the cursor, cycles the active blueprint to the previous available blueprint. When holding a blueprint book in the cursor, cycles the active blueprint to the next available blueprint. Select to cancel upgrading or deconstruction.Īctivates Downgrade mode with the upgrade planner. Select the entities for blueprinting, upgrading or deconstruction. Pastes settings from the previous copied entity. Note that for pasting to work, the source entity must still exist. Shoots at whatever you have selected, or for some weapons shoots at the location of the cursor.Įnters or exits a vehicle you're standing next to or driving.Ĭopies settings from the selected entity. Shoots at the nearest enemy to the cursor, or for some weapons shoots at the location of the cursor. Toggles showing additional information about built entities such as recipes in assembling machines and container contents. Rotates (counter-clockwise) the item held in the cursor or the selected entity.ĭrop one item of what you are holding on the ground, on a belt or into a machine. Rotates (clockwise) the item held in the cursor or the selected entity. For resources it will select the fastest available mining drill. Picks items from your inventory used to build the currently selected entity and places them in your cursor. Also cancels wire placement and rail planning. Note that this red “X” in an inventory can be used to limit the size of a storage container which is useful since you don’t necessarily NEED 7 billion of a resource so there’s no need to keep your production buildings chugging along ad nauseum.Returns the item in the cursor stack to the player's inventory. Requester chests were awesome to supply a building with a material without needing to run a conveyor all the way there.įinally Buffer chests were convenient to have as a single location to house the material you need. Yellow chests were useful to place near a few roboports since if the robots were carrying goods but had their job canceled, they could just empty what they were carrying and recharge at the roboport. For example, I liked to place red chests at the end of a supply lines to collect excess resources so that my robots could have access to them. ![]() They may appear to do the same thing but there are some nuances you’ll want to pay attention to. Logistics Chests (Passive Provider, Storage, Requester, and Buffer) - 0:41 Video Time StampMake sure to read the description of each chest type. Instead, use a splitter to balance the output on the other side. By connecting things resources as described above, only one side of the conveyor gets anything. Note that this method is a bad idea when you’re reinforcing a resource. Sometimes it won’t let you do this since the belt will curve, so be sure to put an opposing conveyor on the other side to keep it from messing up. Alternatively, you can plug in a new resource to an existing line by running a new resource into the empty side of another conveyor belt. Now let’s say you want to keep the lanes dedicated to 2 types of resources One way is to have 2 resources being produced on opposite sides so that the inserters use a dedicated side of the conveyor. If you want to fix an output problem where one side of the conveyor is stacked and the other has nothing, just use a splitter and put one more piece to curve in the resource to balance the sides. This means that they won’t drop more resources on the near side of the conveyor even if it’s empty. There’s a few ways to manage this:įirst, Inserters only output to the far side of a track. Basics (Conveyor Tips and Guide) - 0:10 Video Time StampConveyors have 2 tracks so you can send two types of resources down the line. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |